Credit where credit is due I feel fortunate to have been part of Blizzard Entertainment when it started, now over thirty years ago. I got to work with amazing people; make games players loved; and learn a lot about design, programming, and business along the way. Some of those lessons were hard-earned, as my blog […]
HandmadeCon 2015 interview transcript
In 2015 I participated in HandmadeCon, a convention created and run by programming guru Casey Muratori about game development. The event included five speakers: Tommy Refenes, Mike Acton, Jonathan Blow, Ron Gilbert, and myself. The event was hosted at the Seattle Public Library, with Casey interviewing each of us in turn about the technology behind […]
Stay Awhile and Listen
Developing games is a full-time occupation, so it is no surprise that I’ve had less time for blogging as I’ve started creating a new game. After a two-year stint helping other folks publish their games I’m back to coding and game design full-time and having a wonderful time. But for those of you who have […]